Our idea depends on the mechanized curtains on which the visuals projected from the headset. The curtains are used to create a maze-like environment in various and changing themes. Players starts the game in a one doored room with several keyholes and their goal is leaving the place. Each round they go into the maze to complete their objectives such as finding keys in this example. They use a smart interface like a smartphone app to interact with the room. But they also have to do it fast because their time in each maze in limited. When they hear the -let say- "gong" sound, they need to run back through the maze and reach the starting room. Next they check their keys or codes while all maze reconstructs itself. And they go to the maze and repeat all the step. The keeps going like this.
To make a video-sketch from that, we used the rooms of Mert's house representing different mazes in different themes, such as bedroom became space while bathroom is a prison. After we filmed those first-person videos, Selen drawn 2D structure of the maze we are supposedly walking. We also made a video of those drawing to indicate the simultaneous action. After the editing process we have created the following:
-video in progress-