We divided tasks into three. Selen is trying to finalize the texture design. We decided to determine our theme for the game as Castle Library. We will use ancient books, flasks, candlesticks and chests. Mert is dealing with movement scripts. Our previous design for the level was too RAM-exhousting. Giray recommended us to choose a simpler level design in order to maintain fluency. So we gave up our first design and make a new one with newly selected theme Castle Library. Erdem took redesigning level with more optimized settings. And he choose to build an environment as the same shape of the room that we are going to play in.
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